Jip Companions Command And Control Not Working Free
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The main goal is to get companions working in a fair way, not just by the direct commands provided by the companions themselves but to reduce the amount of micromanagement you have to do with your companions. As you can see in the picture I'm using the Dogmeat companion.
Known issues:
Seeing as how I haven't managed to get it working perfectly, I'm probably going to be releasing a patch to fix it.
There are some bugs in the API that made the companions not work.
Edit #2: fixed the issue with Dogmeat not working, but what about the companions? According to the plugin, they should be functioning fine, but sadly they are not. Now I've been able to figure out why, there seems to be some type of bug with them not being called properly after the player enters the dialog. I'll have to fix that as well, can be a while though as I'm a bit new to programming. Maybe I'll patch it when I'm done with the script. I will probably release a new version when I'm done with it, unless I find a solution quickly. This is a big project afterall.
Edit #3: now fixed with the companion part and fixed the issue of them not being called properly. (The code was not crashing, just not calling the function properly, I'll post the code when I'm done with the plugin) This will be version 1.1. I'll probably release an updated version once I've fixed the issues with the companion part, maybe tomorrow or the next day at the latest, depending on what I learn from it.
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I don't see the appeal of owning a Sony PS3, and I don't see the value of the PS3 as an entertainment device. Sony has become one of the most untrustworthy companies in the gaming industry in my eyes. 827ec27edc