Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.
Vowing to get his revenge, Frederick escaped the facility and created his headband to hold his Gear cells at bay. Around 2030 he became a bounty hunter, and crushed many underground organizations in order to That Man's whereabouts to take his revenge; before long, the underworld began referring to him as the \"Badguy\". Post-2065, after the government restarted the Gear Project, Frederick made it his personal mission to destroy all Gears. As he was reported dead in 2016 but somehow had survived, Slayer tracked him down to satiate his thirst for knowledge. Frederick's passion that \"shone like the sun\" illuminated Slayer's path; he thus bestowed upon Frederick the name \"Sol\". Since then, Frederick adopted both names as his own.
In 2175, Sol faced Justice in battle for the second time after Kliff and Ky pushed her to retreat. Justice tried to control Sol after learning that he was a Gear, but he was unaffected and unleashed his flames, defeating her. Ky, who was on her trail, found Justice in a weakened state and ordered his men to seal her, ending the war. Sol then slipped away and went back to his ways as a bounty hunter.
In the aftermath, That Man entrusts Aria to Sol while issuing a challenge to settle things between them. Seeing his resolve, Sol accepts while calling him by his real name, Asuka. Sometime later, Sol shows up at Ky and Dizzy's estate to pick a \"serious\" fight with the former on the notion that Ky always held back in their past battles due to seeing Ky slay multiple Gears with relative ease back then. Yet when it came time for their first duel, Sol was at first truly scared that he was to be destroyed by Ky the same way, yet all they did was cross swords continuously which left Sol aggravated for years to come. Ky insisted that back then, he never saw Sol as a monster to slay and merely as an opponent to overcome in a fair duel as he refuses to follow through with Sol's words. Sol however then provokes him by reminding him of his past as a Gear slayer and calling Dizzy a \"monster\". Ky, angered enough to use his \"dirty\" battlefield tactics, utterly defeats Sol. After the match, Sol admits that he wanted to learn how humans can face monsters in preparation for his final showdown with Asuka, with Ky accepting to help him with his cause.
Alignment: Chaotic Neutral initially, Chaotic Good currently (Sol roamed the world alone and kept everyone at a distance. Bearing the guilt of working on the Gear Project, humanity's near extinction, Aria's death, and the burden of That Man's betrayal and being a \"monster\", Sol dedicated himself to eliminating all Gears and to exact his revenge on That Man. He was rude and impatient towards those who wish to interact with him, whether they are friend or foe and was also quite stubborn when he is in pursuit of a goal or when he decides to take action regarding certain matters, never allowing the opinions of others to dissuade him once he's made up his mind. While unfriendly, he is not inherently evil either as while he cynically mocks those who speak of \"justice\", he has demonstrated a staunch sense of righteousness that motivates him to prevent anything that may potentially threaten the world and the peace that's been established after the horror of the Crusades. His clashes with other characters would slowly begin to change his outlook, as does reluctantly taking Sin as his ward and hearing their motivations. In Revelator, Sol admits to Ariels that the world where he kept himself distant to others is worth saving, and finally acknowledges that despite what he is and his fear of the future, he is no longer alone in the world as his own actions and others' affect each other within the world; he compares it to a \"huge firework he can't miss\")
Scavengers of the underworld, Imps are among the most common of beasts found on the scorched surface of the Hellscape. Lesser demons of Hell, the Imp possesses limited intelligence, drive only by a hunter's impulse to seek out prey - a task for which the Imp is naturally suited due to its innate capacity for violence. As a result of these attributes, the Imp makes for an ideal footsoldier and is often deployed in the warring legions of Hell, easily manipulated and controlled by commanding highborne demons at the behest of the sovereign chapters. It is common for the Imp to appear at the frontline of an offensive attack, an expendable resource unleashed in great numbers to overcome and break through the enemy front.
Like their Imp brethren, the Gargoyle is an agile, relentless pack hunter. Native to the Sentinel world, this beast has plagued the Sentinel Guard for centuries. As one of the few demon breeds that could bypass the walled defenses of Sentinel Prime, the Gargoyle could appear without warning and claim hapless townspeople before disappearing into the wasteland. Only the most skilled marksman of the Night Sentinels could intercept this aerial threat, a peril which demanded an ever vigilant watch over the city's perimeter.
A creature of darkness, the Prowler hunts from the shadows, preferring stealth and concealment to open conflict. Imbued with parietal infravision, the Prowler is able to see that which is unseen to the naked eye. Known among the Sentinels as 'the Nightstalker', the Prowler's preternatural sense of sight makes it a lethal hunter, capable of tracking its prey even in the pitchest black of dark. Believed to be peripherally descendant to the lesser Imp broodling, the Prowler is rarely seen in groups, forsaking pack-hunting for the precision of the solitary pursuit.
Once a race of beast-like hunters, the Doom Hunter creature was known to Sentinel warriors in ages past as lethal stalkers of the Metal Age. Extracted from the frozen depths of the polar tundra, the Doom Hunter belongs to an ancient race uncovered during Cultist excavation in the remote arctic. Preserved below the frozen ice for millions of years, the unearthed remains of this creature were deemed suitable for reconstruction, becoming the subject of Cultist necro-regenerative bio-experimentation. Within the remote Cultist citadel, a high-tech ritual altar which towers over the Golgothan ruins, the Doom Hunter was ceremoniously and systematically resurrected and rebuilt. While the majority of its components are now cybernetic it retains a high degree of mental faculty - a sentient, brutal hunting instinct augmented with the armaments of a tank division.
Even our sweat glands evolved alongside culture. Humans are persistence hunters: they cannot run as fast as gazelles, but they can keep running for longer than gazelles (or almost anything else). Why did we evolve into that niche The secret is our ability to carry water. Every hunter-gatherer culture has invented its own water-carrying techniques, usually some kind of waterskin. This allowed humans to switch to perspiration-based cooling systems, which allowed them to run as long as they want.
While hunters reach their peak strength and speed in their twenties, individual hunting success does not peak until around age 30, because success depends more on know-how and refined skills than on physical prowess.
However, this situation is like [the Matching Pennies game]. The caribou are mismatchers and the hunters are matchers. That is, hunters want to match the locations of caribou while caribou want to mismatch the hunters, to avoid being shot and eaten. If a hunter shows any bias to return to previous spots, where he or others have seen caribou, then the caribou can benefit (survive better) by avoiding those locations (where they have previously seen humans). Thus, the best hunting strategy requires randomizing.
Can cultural evolution compensate for our cognitive inadequacies Traditionally, Naskapi hunters decided where to go to hunt using divination and believed that the shoulder bones of caribou could point the way to success. To start the ritual, the shoulder blade was heated over hot coals in a way that caused patterns of cracks and burnt spots to form. This patterning was then read as a kind of map, which was held in a pre-specified orientation. The cracking patterns were (probably) essentially random from the point of view of hunting locations, since the outcomes depended on myriad details about the bone, fire, ambient temperature, and heating process. Thus, these divination rituals may have provided a crude randomizing device that helped hunters avoid their own decision-making biases.
A European explorer does not reason the same way an indigenous hunter gatherer would. The Inuit had No Aristotle, no Greek heritage, no tradition of reasoning.I think to preserve a rationalist view of the origin of human technology you have to accept different logics for different cultures.
Selkirk, and Crean, brought steel knives and guns. Guns are a really huge advantage for a hunter-gatherer, and good knives count for a lot. Almost certainly enough to make up for suboptimal local technique during the early learn-or-die stage.
I get the feeling Scott would have an attack of angry conscientiousness-monsters clawing at him if he wrote multiple blog posts full of nonsense with the intent of saying a month later or whatever that they were all nonsense. After all, people might read his nonsense-posts and not the retraction.
The Slayer Codex is the book used to record the souls of Slayer monsters that the player has captured. It is obtained from Faiza after achieving level 99 Slayer. The Codex is updated when a new creature's soul is captured in an ushabti and placed in the Chest of Souls, or when it is added to the player's personal Slayer Dungeon. Removing a monster from the slayer dungeon will not remove the soul from the Codex.