A 13 episode anime series produced and animated by Xebec also called Tales of Eternia was inspired by the game; the series originally ran on Japanese television from 8 January 2001 to 26 March 2001. Tales of Eternia was licensed by Media Blasters on 6 July 2002 for North American distribution, but the company's license expired and it was never released in the region. The plot of the anime series is completely unrelated to the story of the original game, but contains common elements including the four main characters, Greater Craymels, and spells. A manga version of the anime was released in 2002.
The framework is rock solid: delightful form and function built upon a fast paced battle mechanic which oozes arcade invention and accessible fun, all propped up by a well-constructed, coherent world. Battles follow the Tales series' trademark real time action dynamic. You take full control of just one character (selectable through the status menu) until the battle is complete, with the rest of your party members (up to four at once) being CPU controlled. The first few hours will see you blindly button bashing to trigger the super-deformed Street Fighter styled combat. Soon though, you'll start to settle into the more considered blocking, countering and combo attacks necessary to take down the increasingly demanding bosses. Enemies are encountered randomly but this maligned gameplay choice is far more palatable when their execution is so fast-paced and good.
Throughout the game there are a lot of hidden sidequests and mini-games you can complete for extra content. Some are part of the story and will give you a feel for the concept, but there's plenty more scattered throughout Eternia. You can deliver mail by train, race around the world, play giant dodgeball and a lot more. It's a true procrastinating adventure once you let it!
The Tales series is somewhat akin to the Final Fantasy series through being a prolific anthology series. While most games in the franchise feature completely separate stories, there is the occasional overlap of settings or characters, plus the occasional sequel. Tales of Arise happens to be the 17th main installment in the franchise, but there are plenty of exciting titles among the rest. What follows is a breakdown of how long it takes to beat every mainline game in Bandai Namco's Tales series.
Like most other RPG games, the Tales series often features cooking, fishing, and more side activities that can take up additional time in game as well. Overall, both Tales of Phantasia and Tales of Destiny take a decent amount of time to finish. For both games, most players clocked in over 30 hours for the base game, and 50 or more hours when trying to complete everything the games had to offer.
As RPGs, the various Tales games often have plenty of content for players to enjoy, as well as different ways to extend playtime in the game. All Tales games in this decade have at least 30 hours of gameplay, with Tales of Symphonia and Tales of Vesperia containing over 100 hours of content for players that want to go for a completionist run. Additionally, the introduction of skits in Tales of Destiny would go on to become a series staple. These skits, which are generally optional conversations between party members, can add on to the time that it takes a player to complete a game.
A year later came Tales of Berseria, which is set in the very distant past of Tales of Zestiria's world. Many players liked the protagonist and story of Tales of Berseria, as both presented a darker tale than most other Tales games had. As the most recent franchise, it is no doubt that players will see some influences of Tales of Zestiria and Tales of Berseria pop up in Tales of Arise. While all four games released since 2010 have the approximate 30 to 40 hours runtimes, each new entry continue to add even more content that players can complete on the side. 2b1af7f3a8